PAWN | | a1-h8; slanted row of squares across the board |
DOUBLEATTACK | | The most important piece |
CHECK | | Two pawns in front of each other |
BISHOP | | When a piece cannot move or should not move |
PIN | | Dangerous pawn that is headed to promotion |
ENPASSANT | | When you attack two pieces on the same rank, file or diagonal |
KING | | Two pawns next to each other |
KNIGHT | | Special rule- when two paws pass each other by... |
DOUBLED | | What you are supposed to say when you attack the King |
FILE | | Weak unsupported pawn that protects another pawn |
ROOK | | Tie, can be done in different ways |
DISCOVEREDATTACK | | Loves open spaces, worth at least three points |
PASSED | | One pawn with no pawn on the adjacent files |
CHECKMATE | | When the King is not attacked, but it has nowhere safe to go to, draw |
STALEMATE | | Moves up and across the board |
QUEEN | | Another word for points |
ISOLATED | | When one piece attacks two |
RANK | | Special piece, can skip over others |
MATERIAL | | The smallest piece on the board |
CONNECTED | | Lettered column across the board |
DIAGONAL | | When you attack the King and it has no way of defending, game over! |
DRAW | | When an opponent |
SKEWER | | The best piece |
BACKWARD | | Numbered row that goes across the board |