from scratch | | the use of something or someone, especially in order to achieve a particular effect |
a stake | | something that is necessary |
formidable | | severe or difficult, esp. because at a high level |
to spotlight | | to make something less harmful, unpleasant, or bad |
time-to-market | | to consider or remember something when judging a situation |
to customize | | to draw attention to |
to configure | | to make something or someone fit well or have good connections with something. |
intermediary | | it is not acceptable |
first-mover | | to try to deal with something or someone |
looming | | a sudden and great increase |
a surge | | a company that is the first to introduce a new product, service, or technology |
a spike | | high points and low points, as in a graph, statistical model, economic cycle, etc. |
to take into account | | to arrange or make changes to a product to make it able to do a particular task or work in a particular way |
on-site | | about to happen soon and causing worry |
core | | the process of doing something again and again, usually to improve it, or one of the times you do it |
a feature | | a very high amount, price, or level, usually before a fall |
a setback | | if you have one in something, its success or failure will have an effect on you |
deployment | | to set a high/low standard for something |
outset | | to put code onto the servers that are used by real users |
high bar (set the bar high/low) | | to make or change something according to the buyer's or user's needs |
no/little room for something | | existing or happening in the place where people are working or involved in a particular activity |
rigorous | | the start or beginning |
iteration | | from the beginning; starting with no advantage or prior preparation |
to push live | | something that happens that delays or prevents a process from developing |
a must | | difficult to defeat or overcome |
to plug into | | the basic and most important part of something |
to mitigate | | distinguishing characteristic of a software item (e.g., performance, portability, or functionality) |
a peak and trough | | a go-between |
to tackle | | the amount of time it takes to design and manufacture a product before it is available to buy |